Elizabeth Lane Lawley, Director, Rochester Institute of Technology
…or Girls Just Want to Have Fun!
…or All Work and No Play make Jack a Dull Boy
…or All the world’s a game…and all the men and women merely players.
Many2many – a group weblog on social software
Misbehaving.net – women and technology
Terranova – on virtual worlds
Gotten into gaming in the last year or so, and now finds herself talking about games in the same way that she used to talk about blogs.
Started playing World of Warcraft about a year ago. Alter-ego is Galataea, Level 60 Troll Priestess. Was playing with colleagues she knows in the real world. She and her son both play in this environment.
Note to Michael Stephens from Liz: your tight Second Life jeans were a topic in the closing keynote.
Gaming Boot Camp: Reverse scavenger hunt. Gather 10 items. Then you get the list of the things you’re supposed to find. Each team justifies to the judge how each thing they got matches the list.
Games are a powerful way to build an emotional connection.
Werewolf. Each person has been given a card that says they’re a werewolf, a villager, or a seer. Game of deception and truth.
What is a game?
a form of play with goals and structure
a form of art in which participants make decisions in order to manage resources through game tokens in pursuit of a goal
PLCMC Learning 2.0 is really a game. Has structure, incentives, and a goal.
Cruel 2 B Kind – experimental game. “Will innocents be caught in the cross-fire? Oh, yes. But when your secret weapon is a random act of kindness, it’s only cruel to be kind to other players…”
All In – tombstone hold ‘em poker. Tombstones will have one of four tops – rounded, flat, pointed, decorative. (4 suits) Date of death – last number is the card value (2005=5) Two names on the stone is a Jack; three is a Queen, four is a King. Each pair has two minutes for find their best cards.
We guide people through information experiences.
Bibliographic Gaming – blog for librarians interested in using video games to teach
MacArthur Foundation – Digital Media, Learning & Education.
Game On: Games in libraries
Encourages everyone to rethink gaming – even if you don’t think you’re a gamer. This is really, really big. This will change the way people use your tools.